@startuml
sprite $filter [48x48/16] {
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}


!define FA6_FILTER(_alias) ENTITY(rectangle,black,filter,_alias,FA6 FILTER)
!define FA6_FILTER(_alias, _label) ENTITY(rectangle,black,filter,_label, _alias,FA6 FILTER)
!define FA6_FILTER(_alias, _label, _shape) ENTITY(_shape,black,filter,_label, _alias,FA6 FILTER)
!define FA6_FILTER(_alias, _label, _shape, _color) ENTITY(_shape,_color,filter,_label, _alias,FA6 FILTER)
skinparam folderBackgroundColor<<FA6 FILTER>> White
@enduml